Crash Course — Unit 1: Kinematics
In simple terms: Welcome to Kinematics! This unit is the language of motion. We're not worried about *why* things move yet (that's forces, in Unit 2), just *how* to describe their movement precisely using words, graphs, and equations. Mastering this is foundational; nearly every AP Physics 1 problem starts with a picture of motion you'll need to decode.
Crash Course — Unit 1: Kinematics
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- Scalar vs. Vector Scalars have magnitude only (like speed, 55 mph). Vectors have magnitude AND direction (like velocity, 55 mph North).
- Position (x) Your location on an axis or coordinate system.
- Distance (d) The total path you've traveled, like the reading on a car's odometer. It's a scalar.
- Displacement (Îx) Your straight-line change in position from start to finish. It's a vector.
- Speed (v) How fast you're going; the rate of change of distance. It's a scalar.
- Velocity (v) How fast you're going and in what direction; the rate of change of position. It's a vector.
- Acceleration (a) The rate of change of velocity. You can accelerate by speeding up, slowing down, or just changing direction.
- Motion Graphs The "Big Three" graphs (position, velocity, acceleration vs. time) are visual stories of motion. The slope and area of these graphs have physical meanings.
- Slope & Area Rules The slope of a position-time graph is velocity. The slope of a velocity-time graph is acceleration. The area under a velocity-time graph is displacement.
- Reference Frames All motion is relative. A person walking on a train has a different velocity relative to the train than they do relative to the ground.
- Vector Components Any vector at an angle can be broken down into two perpendicular parts (x and y) that are easier to work with.
- Independence of Motion In 2D problems (like a thrown baseball), the horizontal motion and vertical motion are completely separate. They only share time.
Key Formulas / Terms
- Average Velocity:
v_avg = Δx / Δt(Your displacement over a time interval) - Average Acceleration:
a_avg = Δv / Δt(The change in your velocity over a time interval) - The Kinematic Equations (for CONSTANT acceleration only!):
v = v₀ + at(The "no displacement" equation)x = x₀ + v₀t + ½at²(The "go-to" equation for finding position)v² = v₀² + 2a(x - x₀)(The "no time" equation)
- Vector Components (for a vector V at angle θ from the horizontal):
- Horizontal component:
V_x = V cos(θ) - Vertical component:
V_y = V sin(θ)
- Horizontal component:
Exam Traps
- TrapConfusing scalars and vectors. The exam will give you a story problem about a runner on a track and ask for their displacement, hoping you calculate the total distance they ran. · Counter: Before you calculate, highlight the word in the question: "displacement" means start-to-finish vector, "distance" means total path scalar. "Velocity" needs a direction, "speed" does not.
- TrapAssuming negative acceleration always means "slowing down." They'll describe an object moving in the negative direction and speeding up (like a ball rolling down a ramp to the left). · Counter: Say this out loud: "Slowing down happens when velocity and acceleration have opposite signs. Speeding up happens when they have the same sign." Direction matters!
- TrapMisinterpreting motion graphs. You'll see a horizontal line on a velocity-time graph and your brain will scream "it's stopped!" · Counter: The instant you see a graph, circle the label on the y-axis. A horizontal line on a v-t graph means constant velocity, not zero position. An object moving at a steady 5 m/s is not stopped.
- TrapUsing the kinematic equations when acceleration is not constant. A problem might show a curved velocity-time graph and tempt you to plug values into your favorite formula. · Counter: The kinematic equations are your reward for proving acceleration is constant. If it's not, you must use the graph itself. Find the slope for acceleration or the area for displacement.
- TrapForgetting that 2D motion is just two 1D problems. For a projectile, you might be tempted to use the initial launch speed in a vertical motion calculation. · Counter: Make a T-chart. Immediately separate all information into an "X" column and a "Y" column. The only variable they share is time (
t). Gravity (a = -9.8 m/s²) ONLY goes in the Y-column.
Quiz me — 19 cards
Tap a card to reveal the answer. Use this to self-test before the exam.
Scalar vs. Vector
Scalar vs. Vector — what's the key idea?
Scalar vs. Vector
�� Scalars have magnitude only (like speed, 55 mph). Vectors have magnitude AND direction (like velocity, 55 mph North).
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